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Carrier Command Gaea Mission Review
Model Number Of Carrier Weathermaker 8000 1999
Really fun and engaging game that mixes strategic conquest of neutral and enemy islands to power your war effort (and maim the enemy's) withReally fun and engaging game that mixes strategic conquest of neutral and enemy islands to power your war effort (and maim the enemy's) with tactical combats manning aircraft, amphibious tanks, and a carrier with turrets.
The campaign serves both as an introduction to the gameplay and tutorial, as well as a refreshing change of pace with its on-foot infiltration missions, chases on land and air, and a story whose writing, while not going to win a Nobel prize of literature, gives a reason and a motivation for the whole thing.
You can rush through it, but I took the time to conquer every single optional island, and visit both the factory/refinery and the research center at every island to get the free goodies, and Steam accounted 40 hours to complete it.
Once you are done with the campaign, you can replay the game in strategic mode, where you can configure the starting archipelago, initial technology and victory conditions to your liking. You can go for fast games where you rush face to face against the enemy carrier and everything becomes a fest of plasma and explosions in under 10 minutes, or take the long calmer way of a totally neutral archipelago for a more strategic gameplay.
At the time of this review with patch 1.6.0011, the AI problems have been mostly fixed, although now and then you can experience some hiccups in their pathing at specific places in specific islands, something you can correct by taking control of the unit and moving it a little bit forward in their route. The game is also prone to freeze or crash at predictable moments. But because of this predictability, it's nothing you can't mitigate by saving just before a cutscene or before arriving a new island.
This is a game I would gladly recommend to get without much thinking once they have ended ironing the remaining bugs left, or if they added a multiplayer cooperative mode.…Expand
The campaign serves both as an introduction to the gameplay and tutorial, as well as a refreshing change of pace with its on-foot infiltration missions, chases on land and air, and a story whose writing, while not going to win a Nobel prize of literature, gives a reason and a motivation for the whole thing.
You can rush through it, but I took the time to conquer every single optional island, and visit both the factory/refinery and the research center at every island to get the free goodies, and Steam accounted 40 hours to complete it.
Once you are done with the campaign, you can replay the game in strategic mode, where you can configure the starting archipelago, initial technology and victory conditions to your liking. You can go for fast games where you rush face to face against the enemy carrier and everything becomes a fest of plasma and explosions in under 10 minutes, or take the long calmer way of a totally neutral archipelago for a more strategic gameplay.
At the time of this review with patch 1.6.0011, the AI problems have been mostly fixed, although now and then you can experience some hiccups in their pathing at specific places in specific islands, something you can correct by taking control of the unit and moving it a little bit forward in their route. The game is also prone to freeze or crash at predictable moments. But because of this predictability, it's nothing you can't mitigate by saving just before a cutscene or before arriving a new island.
This is a game I would gladly recommend to get without much thinking once they have ended ironing the remaining bugs left, or if they added a multiplayer cooperative mode.…Expand