Designing Programmes Karl Gerstner Pdf To Word

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Karl Gerstner and Design Programmes Karl Gerstner was born in Basel, Switzerland in 1930. His life was divided between being a painter and a graphic designer in which he saw success in both pursuits. Gerstner studied design at Allgemeine Gewerbschule in Basel under Emil Ruder. In 1959, he partnered with Markus Kutter, a writer and editor, to form the agency Gerstner+Kutter which then became. The key word is programming.”p. Programme as Logic” — 1. Karl Gerstner and Design Programmes Karl Gerstner was born in Basel, Switzerland in 1930. The ideas that Gerstner had laid out in Designing Programmes are almost more relevant to design in the computer age than they were when he wrote.

  1. Karl Gerstner Grid For Schiff Nach Europa 1957
  2. Karl Gerstner Paintings

How would you react if I handed you a blank canvas and said 'make a beautiful drawing'? What if I instead said 'make a beautiful pattern using only straight lines'? The more experienced I get, the more I realize that constraints are a central part of any design process, and Karl Gerstner's Designing Programmes is one of the central books about this subject.

Karl gerstner forms of color artwork

The book was released in 1964, but describes the kind of algorithmic design process that is most relevant to designers from the computer generation.

It (the book) deals with a specific method of approaching creative design, namely, systematically creeping up on a task rather than hoping for inspiration from the higher regions. The key word is programming. (p. 8)

Gerstner's idea of a design program is a rule set or system defined by the designer that can help shape all aesthetic decisions for a particular design product. An example would be the following picture, where the logo for Holz채pfel functions as both a grid system, a font, and a symbol for the company. The design program is the basic geometry of the logo, which dynamically changes to fit different design products.

Designing Programmes describes many applications for this design approach: rule-based color selection, architecture as a program, and generative literature (only to name a few). It's especially interesting to me how he describes a programmatic approach to typefaces almost 15 years before Donald Knuth started development of Metafont. If you're interested in this, I encourage you to read through my lecture on the subject.

I personally believe that Gerstner describes a design process that contemporary designers barely are starting to understand, and only a handful of design agencies have actually implemented (Sagmeister & Walsh would be one). I think there's a world of interesting ideas to explore if you apply Gerstner's ideas towards designing in software, and I've personally started to poke at it with my Printing Code class.

Karl Gerstner Grid For Schiff Nach Europa 1957

Karl Gerstner Paintings

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How would you react if I handed you a blank canvas and said 'make a beautiful drawing'? What if I instead said 'make a beautiful pattern using only straight lines'? The more experienced I get, the more I realize that constraints are a central part of any design process, and Karl Gerstner's Designing Programmes is one of the central books about this subject.

The book was released in 1964, but describes the kind of algorithmic design process that is most relevant to designers from the computer generation.

It (the book) deals with a specific method of approaching creative design, namely, systematically creeping up on a task rather than hoping for inspiration from the higher regions. The key word is programming. (p. 8)

Gerstner's idea of a design program is a rule set or system defined by the designer that can help shape all aesthetic decisions for a particular design product. An example would be the following picture, where the logo for Holz채pfel functions as both a grid system, a font, and a symbol for the company. The design program is the basic geometry of the logo, which dynamically changes to fit different design products.

Designing Programmes describes many applications for this design approach: rule-based color selection, architecture as a program, and generative literature (only to name a few). It's especially interesting to me how he describes a programmatic approach to typefaces almost 15 years before Donald Knuth started development of Metafont. If you're interested in this, I encourage you to read through my lecture on the subject.

I personally believe that Gerstner describes a design process that contemporary designers barely are starting to understand, and only a handful of design agencies have actually implemented (Sagmeister & Walsh would be one). I think there's a world of interesting ideas to explore if you apply Gerstner's ideas towards designing in software, and I've personally started to poke at it with my Printing Code class.

If you want to share or comment on this post, ping @runemadsen on Twitter

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